const Enmap = require('enmap'); const { client, logger, config, db } = require('..'); const levels = new Enmap({ name: "levels" }); let cooldowns = {} client.on('message', async message => { if (message.author === client.user._id) return; try { if (db.blacklist.get(message.author)?.blacklisted) return; const channel = await client.channels.fetch(message.channel); if (channel.channel_type !== "Group") return; let userLevels = levels.get(message.author); if (!userLevels) userLevels = { xp: 0, level: 0 } if (userLevels.enabled === false) return; // Ensure users only get XP once a minute if (cooldowns[message.author] > Date.now()) return; cooldowns[message.author] = Date.now() + 1000 * 60; // Give a random amount of XP between 15 and 25 userLevels.xp += 15 + Math.round(Math.random() * 10); let newLevel = 0; for (const i of levelups) userLevels.xp >= i && newLevel++; if (newLevel > userLevels.level) { client.channels.sendMessage(message.channel, `>GG <@${message.author}>, you just leveled up! New level: **${newLevel}**`) .catch(console.error) .then(msg => setTimeout(() => client.channels.deleteMessage(channel._id, msg?._id).catch(console.warn), 15000)); userLevels.level = newLevel; } levels.set(message.author, userLevels); } catch (e) { console.error(e); } }); // How much XP is required to level up // 30, 63, 99, 139, 183, 231, 284, ... const levelups = [ 30 ]; while (levelups.length < 250) { let i = levelups[levelups.length - 1]; levelups.push(Math.round(i * (i > 50000 ? 0.05 : (i < 100 ? 1.3 : 1.1)))); } for (const i in levelups) levelups[i] += levelups[i - 1] || 0; // Export level DB for access from other modules module.exports = { levels, levelups };